OpenTTD 基于Transport Tycoon Deluxe的开源模拟游戏
OpenTTD 基于Transport Tycoon Deluxe的开源模拟游戏
1.10.3
- Change: Also make roadside trees match the tree transparency option (#8245)
- Fix: Center text and icons in the status bar vertically (#8273)
- Fix: [NRT] Set invalid road and tram types for rail tunnel ends (#8269)
- Fix #7980: Properly invalidate mouse-over station coverage highlight (#8263)
- Fix #8250: [NRT] Company infrastructure window always omits last road/tramtype (#8251)
- Fix #8162: [NRT] Improve error message when converting town owned road (#8247)
- Fix #8216: Don't show floating text on autoreplace if cost is 0 (#8244)
- Fix #8129: Crash if a news message expires while viewing the endgame screen (#8243)
- Fix #8221: Use more specific error message when a bridge is too long (#8240)
- Fix #8230: Resolve ".." when opening files in .tar (#8231)
- Fix: A few race conditions in netcode (#8227, #8228, #8229)
- Fix #7838: Crash relating to group creation and renaming (#8223)
- Fix #8104: [SDL2] Fix window resizability when going from fullscreen to windowed mode (#8211)
- Fix: Display banlist's indexes correctly (#8209)
- Fix: Possible desync with subsidy creation (#8159)
- Fix #8131: Draw small bridges pillars in more places (#8149)
Assets
2
1.10.2
- Add: Ubuntu 20.04 packages (#8127)
- Fix: [OSX] Possible crash on failure to set colourspace (#8181)
- Fix #8166: Prevent crash from a NewGRF with an invalid RoadType (#8180)
- Fix #8024: Make Online Content GUI more responsive while loading (#8179)
- Fix #7970: Disable event loop when generating crash dump (#8176)
- Fix: [Build] Compatibility with modern Visual Studio (#8170)
- Fix: Trees would disappear completely after a few years if tree spread was disabled (#8160)
- Fix #8155: Roadtype speed limit in scenario editor toolbar dropdown was doubled (#8156)
- Fix: Desync after house replacement (#8151)
- Fix #8137: New clients can't join (desync) after funding an industry (#8140)
- Fix #8132: Corrupted savegame with station with multiple owners caused a crash (#8134, #8142)
- Fix: Stop gamelog when recovering from a savegame load error (#8133)
- Fix: Exceptionally unlikely issue when reading MIDI files (#8125)
- Fix #8119: Docking areas were not properly updated when clearing, causing desyncs (#8124, #8130)
- Fix #8117: Memory leak for incoming admin port packets (#8122)
- Fix: Non-roadbridges potentially had roadtype information set (#8111)
- Fix #8108: Possible crash on loading TTD savegames with phantom oil rigs (#8109, #8110)
- Fix #8093: Build & refit test run changed game state and could cause desyncs (#8103)
- Fix: [Script] AreWaterTilesConnected did not handle aqueducts properly (#8074)
Assets
2
1.10.1
- Fix #8081: Crash when placing a ship depot next to a dock (#8082)
- Fix: [GS] A Goal's QuestionID was getting truncated (#8072)
- Fix #8064: Refit capacity could be displayed incorrectly in extreme edgecases (#8065)
- Fix #8060: Restore admin network API compatibility (#8061)
- Fix #8055: Crash when roadtype availability changes with the road construction toolbar open (#8058)
Assets
2
1.10.0
- Change: Open company window when clicking on a company goal (#8033)
- Change: [SDL2] Support pasting from clipboard on Linux (#8004)
- Fix: [Script] Random deviation upper bound range should be inclusive (#8052)
- Fix #8043: Incorrect handling of global road/tram hotkeys caused a crash (#8044)
- Fix #8039: [Script] SetOrderFlags and GetOrderDestination didn't work for oil rigs (#8040)
- Fix: [Script] CanBuildConnectedRoadPartsHere neighbours tiles were incorrect if you started a new game with a different world size (#8036)
- Fix: Ignore clicks on non-applicable global goals (#8035)
- Fix #7613: Limit News Window to 1024 messages to keep it usable and avoid overflowing scrollbars (#8026)
- Fix #7644: [OSX] Hopefully improve performance by manually set colorspace to sRGB (#8023)
- Fix #8020: Add missing docking tiles around industry neutral stations (#8021)
- Fix: GUI tramway icon only contained a single set of tram tracks (#8015)
- Fix: Station with multiple docks had the wrong tile area (#8014)
- Fix #8011: Crash when loading TTD scenario containing a dock (#8012)
- Fix #7998: Crash when scripts tried to access companies with invalid IDs (#8010)
- Fix: Crash when attempting to draw a string containing nonprintable characters (#8005)
- Fix #6399: Directory ~/.local/share not created if it didn't already exist (#8003)
- Fix #7958: Custom catenary missing on road bridges (#7991)
- Fix #7944: Demolishing locks built on rivers didn't always restore the river (#7946)
Assets
2
1.10.0-RC1
- Feature: Allow server to supply a reason to kicked/banned clients (#7859)
- Feature: [NewGRF] Station variable 6A, querying GRFID of nearby station tiles (#7956)
- Feature: Improved logic of sharing industry production between 3 or more stations (#7922)
- Feature: Highlight the item under mouse cursor in file browser (#7900)
- Feature: [GS] Methods to change town rating of companies (#7898)
- Feature: [NewGRF] Callback profiling command (#7868)
- Feature: Add a setting to show the name of the NewGRF of a vehicle in the build window (#7852)
- Feature: Ability to filter industry directory window by cargo (#7843)
- Feature: Minimap screenshot type (#7817)
- Feature: [GS] Methods to control engine availability of a specific company (#7791)
- Feature: Configurable game ending year (#7747)
- Feature: Separate window for taking screenshots (#7550)
- Change: Move autorenew setting to basic category (#7984)
- Change: Improved algorithm for transfer feeder payments (#7935)
- Change: Show volume sliders with wedges instead of boxy slider (#7902)
- Change: Auto-restart loads the original resources (e.g. save or scenario) again (#7688)
- Change: Improve readability of integer lists saved to config files (#7396)
- Fix #7976: Crash when attempting to kick the host via rcon (#7985)
- Fix #7592: Road vehicles no longer balanced between multiple road stop stations (#7979)
- Fix: Station rating effects affecting too large area (#7977)
- Fix #7974: Crash when Ctrl+click to show a collapsed vehicle group (#7975)
- Fix #7969: Crash when executing a recursive console alias (#7973)
- Fix #6566: Very long loading of the maximum "zoom out" level at high resolutions (#7968)
- Fix #7952: Crash when switching input languages (#7953)
- Fix: [OSX] Don't show a crash/assertion message box for a GUI-less video driver (#7934)
- Fix #7925: Corrupt savegames could lead to corruption of the titlegame (#7932)
- Fix: [Fluidsynth] Music notes from previous song were not properly reset (#7930)
- Fix: Invalid string usage within music window (#7928)
- Fix: Non-deterministic name sorting in industry directory window (#7915)
- Fix #7899: Various issues with town list window sorting (#7906, #7916)
- Fix #7587: Fix possible crashes when loading old save games with invalid waypoint positions (#7894)
- Fix: Avoid a crash by properly resetting timetable duration when loading old savegames (#7894)
- Fix: Possible crash when post road-works cleanup removes all road pieces (#7903)
- Fix #7891: Fix crash when loading save from 1.7.2 (#7892)
- Fix #7887: Missing sound effects for some main toolbar buttons (#7888)
- Fix #6667: Avoid confusion by also recalculating bridge costs for 'spectated' AI companies (#7884)
- Fix: Allow old NewGRF industries to hide in/out cargo slots (#7882)
- Fix: [Windows] Fix bootstrap GUI with Uniscribe but no Freetype (#7878)
- Fix: Missing keycodes for hotkeys.cfg (#7850)
- Fix #7625: Ensure road infrastructure cost is correctly updated when upgrading your own roads (#7628)
- Fix #7088: Avoid crash by closing AI/GS textfile windows when changing their in-game slot (#7094)
Assets
2
1.10.0-beta2
- Feature: [Script] More error mappings (#7857)
- Feature: Ctrl+Click on a vehicle in the vehicle group window selects and scrolls to the vehicle's group (#7800)
- Feature: Ctrl+Click on the vehicle details button in the vehicle view window opens the vehicle group window focused on the vehicle (#7800)
- Feature: Add a button to the vehicle advisory news window to open the vehicle's group window (#7800)
- Feature: Ctrl+Click on a vehicle in the vehicle list window opens the vehicle group window focused on the vehicle's group (#7800)
- Fix: Custom sea level default value is now equal to minimum value (#7866)
- Fix: [NewGRF] Various tracktype fixes (#7863)
- Fix: Infrastructure total update when removing tram road stop (#7856)
- Fix #7847: Use ViewportSign coordinates for sign Kdtree coordinates (#7849)
- Fix #7836: Check coherency of NewGRF parameter min/max (#7840)
- Fix #7673: [Script] Allow removal of custom town text (#7834)
- Fix: Crash when displaying an error message at map edges (#7833)
- Fix #7783, #7816: [SDL2] Fix input handling in edit context (#7825)
- Fix #7697: Tile query on HQs did not display cargo correctly (#7824)
- Fix #7820: Possible game crash when removing oil rig (#7821)
- Fix #7606: Rare crash when trying to clean up a crashed script (#7819)
- Fix #7784: [SDL2] up/down/home/end key behaviour (#7815)
- Fix #7631: 16 out cargo support for industry directory (#7809)
- Fix #7646: Crash on random map generation failure (#7805)
- Fix #7430: Only reset time since pickup when train visits station if it has room to load (#7595)
- Fix #5405: Aircraft could route to depots outside their range (#7104)
Assets
2
1.10.0-beta1
- Feature: Configurable minimum age for companies before allowing share trading (#7780)
- Feature: Filter on town list window (#7621)
- Feature: Ability to show Newspaper and Ticker messages in parallel (#7612)
- Feature: Show coverage area for stations and towns (#7446)
- Feature: Collapsible vehicle groups (#7417)
- Feature: More flexible docks - can now have multiple per station, ships can use any part of dock (#7380)
- Feature: [NewGRF] Railtype flags to allow/disallow 90 degree curves (#7352)
- Feature/Change: Non-rectangular catchment area for sparse stations (#7235)
- Feature: Improved performance for road vehicle pathfinding (#7261)
- Feature: Option to show local authority boundary of towns (#7025)
- Feature: Experimental method of town cargo generation that scales linearly with population (#6965)
- Feature: [NewGRF] RoadTypes (NRT) (#6811)
- Add: [Win32] Select MIDI device by port name (#7666)
- Add: 'getsysdate' console command (#7658)
- Add: Currencies NTD, CNY, HKD (#7596)
- Add: Icons to vehicle construction drop down lists (#7358, #7485)
- Add: Security warning to players that company passwords are not truly secure (#7351)
- Add: [Script] Various API functions for managing vehicle groups (#7225, #7336, #7716)
- Add: SDL2 video driver (#7086)
- Change: Inactive industries do not make sound effects (#7752)
- Change: [Win32] Use native GDI engine for rendering fonts (#7572)
- Change: Scale oil refinery edge distance limit by map size (#7514)
- Change: Do not display a news message about old vehicles when a replacement for it is activated (#7401)
- Change: When filtering purchase list by cargo type, buy button now performs a refit if required (#7301)
- Change: Don't apply forbid 90 deg turn settings to ships, and make penalties for turns configurable (#7289, #7372)
- Change: Make the chance of an aeroplane crashing at an airport with a short runway independent of plane crash setting (#7302)
- Change: Keep town growth rate in sync with house count (#6777)
- Fix #6219: Improve helicopter's ability to takeoff from commuter and international airports (#7710)
- Fix #6407: Show snowy ground sprites for train depots (#7671)
- Fix: Power/running cost sorting algorithm was not correct when power was higher than running cost (#7561)
- Fix: Tweaks to small-map colours to make dark blue company more visible (#7436, #7450)
- Fix: [SDL] Do not offer video smaller than 640x480 (#7442)
- Fix: Incorrect display of industry production around tiles (#7426)
- Fix: Show industry name in Land Area Information window for industries with neutral stations instead of just 'Oil Rig' (#7349)
- Fix: Remove redundant and broken file lookups when loading base sets (#7348)
- Fix: Always report error when ordering a road vehicle to wrong type of road stop (#7316)
- Fix #7043, #7274: Improve performance when creating towns during world creation (#7284)
- Fix #7062: Remove ship max order distance (#7279)
- Fix #7189: Fluidsynth volume gain too high (#7253)
- Fix: Add setting for whether industries with neutral stations (e.g. Oil rigs) accept and supply cargo to/from surrounding stations to fix exploit as old as TTO (#7234)
- Fix: Properly reset dropdown menu windows after changing AI/GS settings (#7092)
- Remove: DOS, MorphOS, AmigaOS & BeOS support (#7326, #7388)
- Remove: Original Path Finder (#7245)
Assets
2
1.9.3
Assets
2
1.9.3-RC1
Update: Translations
Assets
2
1.9.2
Update: Changelog for 1.9.2 and prepare for release
Assets
2
1.9.1
Update: Changelog for 1.9.1 and prepare for release
Assets
2
1.9.0
Update: prepare for stable release (disable assert)
Assets
2
1.9.0-RC2
Update: Changelog for 1.9.0-RC2 and prepare for release
Assets
2
1.9.0-RC1
Update: Changelog for 1.9.0-RC1 and prepare for release
Assets
2
1.9.0-beta3
1.9.0-beta2
Pre-release
TrueBrain released this
Assets
2
Update: Add changelog for 1.9.0-beta2 and prepare for release
热门度与活跃度
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10.0
Watchers:106 |
Star:2856 |
Fork:430 |
创建时间: 2018-04-07 02:06:22 |
最后Commits: 5天前 |
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Feature: [GS] Ability to set some extra text in the industry window (#8576)
Feature: Show rainforest under vegetation on smallmap (#8562)
Feature: Automatically determine window size on new install (#8536)
Feature: Towns can build tunnels (#8473)
Feature: Make maximum length of town bridges depend on population (with a minimum limit of 4) (#8439)
Feature: New icons for renaming and go-to-location on GUI windows, and improve consistency of usage (#8455)
Feature: Support for ARM64 on Apple Silicon and Windows (#8340, #8577, #8583)
Feature: Add an option to disable tree growth completely (#8415)
Feature: Support for Emscripten (play-OpenTTD-in-the-browser!) (#8355)
Feature: Show group name as part of the default vehicle name (#8307)
Feature: "Frozen" economy setting that stops production changes and industry closures (#8282)
Feature: New velocity unit "tiles/day" (#8278)
Feature: Option to automatically remove signals when placing rail (#8274)
Feature: Increase max possible distance from border for oil refineries and rigs (#8237)
Feature: Improve tree planting window, and allow planting 'clumps' of trees by dragging in the scenario editor (#8234)
Feature: Indian Rupee (INR) currency (#8136)
Feature: [GS] Ability to give a company exclusive access to an industry (#8115)
Feature: Hotkeys for Land Info window, News window & close error window (#8053, #8266)
Feature: Improve rendering of large viewports (#7962)
Feature: [GS] Influence industry production changes from GameScript (#7912)
Feature: [GS] Push-buttons on storybook pages (#7896)
Feature: Option to group vehicle lists by shared orders (#7028)
Feature: Drag-and-drop vehicles in group GUI for shared order groups (#7028)
Add: [GS] A tile parameter to GSCompany::ChangeBankBalance for showing changes more visually (#8573)
Add: [NewGRF] Allow NewGRF vehicles to query the current rail/road/tram type (#8554)
Add: [Script] ScriptCargo::GetName for the human readable name of cargoes (#8544)
Add: "reload" console command to reload the current scenario or heightmap (#8527)
Add: [NewGRF] Flag to test if inflation is on or off (#8427)
Add: [Script] Native priority queue (useful for things like pathfinders) (#8091)
Add: [NewGRF] Industry behaviour flag to override second cargo production clamping for water industries when using smooth economy (#8079)
Change: [SDL2] Start game on the screen where the cursor is (#8572)
Change: Use a dark background for all profit graphs to increase contrast (#8557)
Change: Reword warning in cheat window (#8538)
Change: Enable the toolbar for road/rail/dock/airport, regardless of vehicle availability (#8521)
Change: For arctic and tropical climates, make sure at least a few hills are generated (#8513)
Change: Destroying a tunnel/bridge now sells the tracks before destroying the tunnel/bridge (#8508)
Change: Move "give money" from client-list to company window (#8500)
Change: [MacOS] Hide Dock and menu when in fullscreen mode (#8487)
Change: Improve performance for complex vehicle chains by resolving sprites less frequently (#8485)
Change: Make engine reliability independent of introduction date (#8470)
Change: Some default settings to improve gameplay for new players - default non-stop orders on, disable inflation, quick goto orders, show track reservations, and more (#8463)
Change: Converting town-owned road types now requires a positive town rating (#8457)
Change: Rework server list buttons for searching LAN/internet servers (#8426)
Change: Add some styling to GS question windows depending on the type (#8422)
Change: [Linkgraph] Speed up game exit by allowing job threads to be aborted early (#8416)
Change: Prevent towns from building dead-end road bridges (#8401)
Change: Send network error to the server before making an emergency save (#8387)
Change: Extend the allowed range for max loan setting up to £2 billion (#8386)
Change: Don't display OS name when exiting the game (#8366)
Change: Save openttd.cfg immediately on changing a setting (#8358)
Change: Autorenew now defaults to on (#8352)
Change: [NewGRF] Also use aircraft property 12 for helicopters (#8347)
Change: Service at depot also resets breakdown chance (#8317)
Change: Use key names instead of characters in hotkey.cfg (#8291)
Change: Allow command cost-estimation while paused (#8222)
Change: Always apply inflation from 1920 to 2090, no matter the game start year (#7589)
Change: Use CMake for build system (#7270)
Change: [Linkgraph] Pause the game when linkgraph jobs lag (#7081)
Change: Place "Group by" above "Sort by" in station window for consistency (#7028)
Fix #8589: Prevent desyncs with vehicle motion counters and NewGRFs (#8591)
Fix #7670: Improve pathfinder performance when lost vehicles are blocked from moving (#8568)
Fix: Inform user if a custom font failed to load due to missing glyphs (#8559)
Fix: Don't allow wagon chains (without an engine) to exceed maximum train length (#8533)
Fix #7619: Super fast NewGRF aircraft could be unable to land (#8531)
Fix: Improve connection retries for the content server in cases of broken networking (#8530)
Fix #7972: Show invalid orders to stations that don't accept the vehicle (#8516)
Fix: Error when trying to clone a vehicle with invalid orders (#8515)
Fix #8050: Various off-by-one errors in how the end-year of the game was used (#8512)
Fix #8332: Aborting vehicle group drag & drop could cause crashes (#8511)
Fix #8168: Allow relocating HQ partially over an existing HQ (#8510)
Fix #8068: Allow selling tram track regardless of bank balance (#8509)
Fix #7604: Prevent houses from wandering away from roads (#8507)
Fix: Make the "password" button the same size as the other buttons in the Company window (#8500)
Fix #7611: Keep news about vehicle accidents around after the vehicle is cleaned up (#8497)
Fix: [MacOS] Full animation in fullscreen mode was reducing the height of the window (#8491)
Fix: [MacOS] Loading custom fonts (#8484)
Fix: Network client makes emergency saves twice if the server is disconnected (#8477)
Fix #8462: Stop towns from trying to build roads on water (#8471)
Fix: [NewGRF] GetCurveSpeedLimit should use the railtype from the current tile (#8466)
Fix #8437: Crash when using certain heliports with certain rotated airports (#8458)
Fix #8437: Planes would land at the wrong height if the top corner of the airport was lowered (#8458)
Fix #8297: Infrastructure counters for road tunnels, bridges & depots (#8454)
Fix #6468: Don't store the version of AIs that are started via console (#8430)
Fix: Don't lower tree density if spreading is not enabled (#8413)
Fix: Prevent savegame version conflicts with certain old patchpacks (#8411)
Fix: [NewGRF] Variable 0x44 was always HZB_TOWN_EDGE for road stops (#8400)
Fix #8313: Use correct capitalization for TTO / DOS music files in the baseset metadata (#8385)
Fix: [NewGRF] Action 7/9 conditions 0x0F to 0x12 failed, if 'param' was 0x88 (#8382)
Fix: Change the working-dir searchpath when using '-c' (#8367)
Fix: Useless warning with -snull and no BaseSounds available (#8361)
Fix: Crash trying to load TTO/TTD savegames. (#8356)
Fix: [Script] Don't echo script exceptions to console (#8331)
Fix: Slovak ownname was using the wrong form (#8326)
Fix #8311: [NewGRF] Industry probability at map generation was scaled differently when set via property or callback (#8312)
Fix: Only check houses for cargo when generating subsidies with towns (#8305)
Fix: Sprite preview in sprite aligner was too small with scaled UI (#8288)
Fix: Spell 'Viewport' consistently (#8260)
Fix #7772: Show vehicle destination on mouseover when vehicle stopped (#8236, #8543)
Fix #8232: Huge screenshot warning was shown incorrectly (#8224)
Fix #8153: Report incompatible cargo/order when autoreplace fails (#8169)
Fix: [Script] ScriptMarine::AreWaterTilesConnected did not work for aqueducts (#8074)
Fix #7645: Add cost of clearing the sloped tile to the price of a dock (#7947)
Fix #6452: Reset only editable and visible settings from GUI (#7890)
Fix: Original terrain generator did not keep a single gap of water at the borders (#7883)
Remove: In-game console command "content select all" (#8363)
Remove: [OSX] Support for OSX older than 10.7, including QuickTime music driver (#8078)